Areas so complex that it is doubtful whether a competitor can interpret the map at high speed should be avoided (e.g. when there are complex three-dimensional structures).
IOF Competition Rules Appendix 6 #1 and BOF Appendix B #10.1.6
So why do Sprint/Urban planners all too often deliberately place controls in multi-level parts of their terrain, especially when
Finding the controls should not be the challenge; rather the ability to choose and complete the best route to them.
IOF Competition Rules Appendix 6 #1 and BOF Appendix B #10.3.2
Let's please stop this practice, follow our Rules and Guidelines and increase the fairness of our Sprint/Urban course planning!