Duncan wrote:the whole sequence usually goes something like punch, drop your current map in a bin, pick up your outgoing runner's map, and handover by passing that map to them -- see the other JK thread about how this avoids queues at map issue as well!)
This sounds much better - not least because if the outgoing runner isn't ready, then it's their tie that's affected, not the incoming runner's! (There were a few like that this weekend - and by no means all due to the map issue problem!).
BTW, well done on getting anything out Duncan - difficult when you've been up to your eyeballs helping.