London Ultrasprint
Moderators: [nope] cartel, team nopesport
7 posts
• Page 1 of 1
London Ultrasprint
Many thanks to LOK for a great set of races today. You really had to be on the ball to avoid errors, and the maze at the end was a challenge to many.
- Tatty
- guru
- Posts: 1626
- Joined: Mon Feb 02, 2004 7:21 pm
Re: London Ultrasprint
Yes, lots of fun, and re-designing the maze for the final race certainly added to the challenge!
Thanks LOK and other helpers.
Thanks LOK and other helpers.
Martin Ward, SYO (Chair) & SPOOK.
I'm a 1%er. Are you?
I'm a 1%er. Are you?
-
Spookster - god
- Posts: 2267
- Joined: Fri Dec 05, 2003 1:49 pm
- Location: Sheffield
Re: London Ultrasprint
Results including links to courses, UKOL points and ranking points here http://londonorienteering.co.uk/archive/ultra-sprint-2013/
- paul
- yellow
- Posts: 88
- Joined: Sun Nov 11, 2007 10:57 am
Re: London Ultrasprint
Great Ultrasprint - good map and courses - I thought the only thing missing was a commentary - perhaps if permissions were the problem it might be possible to get half an hour for the finals in future?
To oblivion and beyond....
-
buzz - addict
- Posts: 1197
- Joined: Mon May 09, 2005 10:45 pm
- Location: Sheffield
Re: London Ultrasprint
Spookster wrote:Yes, lots of fun, and re-designing the maze for the final race certainly added to the challenge!
Yes, that certainly did catch a few people. We had quite a lot of debate about what bits to block and what gaps to open. In the end the main catch was that the final two controls were on the near side of the maze as you approached, but the only ways in and out were on the far side. We did our best to make the changes inconspicuously on the day, though I'm sure a lot of people spotted what we were doing. The slick LOK organisation extended to building in the necessary gaps as part of the prologue layout so we didn't need to cut any of the fencing.
Watching the SuperVet Men completely fail to work out what was going on and take ages to sort it out I wondered whether the tactic of completely omitting the maze might have been viable: the penalty for two missed controls was 60 seconds. I'm pretty sure some of them spent longer than that in the maze.
There are two further enhancements that we considered but have so far held over for a future event. The first was to move some of the controls after the prologue so that there were more places with two controls on a single tree. It struck me afterwards that a control on all four fence corners of the second butterfly control would have been quite entertaining. Even with only two controls there I still saw people punching the wrong corner. The trick was to spot that correct control was the one with two SI units. Or you could read the map...
The elite option would be to have controls on the map that weren't on the ground. We could then have say 40 controls on the map, only 30 of which were there on the ground. That would certainly add to the pressure. You'd need to be a bit careful about how far you took this, so for example you probably woudn't want to go over two controls per individual feature, with nominal locations 180 degrees apart (e.g. N and S of a tree, rather than allowing N, S, E and W of a tree).
-
Simon E - green
- Posts: 344
- Joined: Sat Jul 03, 2004 10:13 pm
- Location: St Albans
London Ultrasprint VIDEOS
Headcam Videos of the 4 Ultrasprint Orienteering races here:
Course A: http://youtu.be/FBarSXqgV5I
Course B: http://youtu.be/SpK21jP6cUY
Course C: http://youtu.be/DcjHMmB2168
FINAL race: http://youtu.be/8xMyJTj_TRY
Edited to replace Course A Link: http://youtu.be/FBarSXqgV5I
Course A: http://youtu.be/FBarSXqgV5I
Course B: http://youtu.be/SpK21jP6cUY
Course C: http://youtu.be/DcjHMmB2168
FINAL race: http://youtu.be/8xMyJTj_TRY
Edited to replace Course A Link: http://youtu.be/FBarSXqgV5I
- nooomember
- light green
- Posts: 278
- Joined: Mon Aug 27, 2012 11:31 am
7 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 116 guests