I think BJ is right, i read the first line of AWKs reply and stopped.
I thaink having pre-selected runner would be a good idea, it means they can concentrate more on the competition rather than will they be in the team. This year for example i would have pre-selected 4 people in the boys, that might seem unfair on the others but to me at JWOC those 4 would be the best 4 (and by this i dont mean they get the best 4 results, just the best 4 athletes).
This is abviously never going to happen for JWOC selection races.
You should never pick solely on the selection races, thats just a stupid idea. If you do that they come nearly as important as JWOC, people shouldnt have to tapper for FCC final, it should just be used to confrim who is in the team. use all known form´and the test races, Before the FCC final I had in my mind a team of who ould go in the boys, it was 8 people, 4 of whom i wold have picked regardless, so maybe the test race could have been used to see who out of the others is on best form... which isnt great because we are sstill 2 months away and one could have peaked for that whilst another is peaking for July. All known form isnt that unfair at junior level in britain, how many people were really in the running for selection, not many. 'You' know who is going to be on form on the dat, take them.
Trebor, JWOC isnt a event for learning, its the world championships, 18s go because they are the best juniors in the country, even countries like Sweden, who have lots of elite juniors, take 18s... Heini was a 17 last year and she won Gold.
JWOC selection
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marknixon wrote:There was nothing wrong with the areas. Sunday was fantastic. The best orienteers can perform on any area with any map and deal with problems.
but you tend to assume that the map's going to be good until you find out otherwise... by which time it could be too late....
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Ed - diehard
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i thought the area for saturday was good for a short race, the courses were good and varied with different kinds of legs.
ok so the map was a bit weird in places but you never know when that is going to happen and i think you should be able to deal with it and carry on with your race. i went on a bit of a bender on one control costhe contours were all strange but i realised and used other things to find the control.
i smell really really bad
ok so the map was a bit weird in places but you never know when that is going to happen and i think you should be able to deal with it and carry on with your race. i went on a bit of a bender on one control costhe contours were all strange but i realised and used other things to find the control.
i smell really really bad
it's all fun
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m - nope young team
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- Location: edinburgh
the map was poo, and i did royally mess up, but didn't really care, but someone could easily have complained and had the thing voided as an unfair race.
shouldn't really be happening for such an important test race,
i was also well gutted cos i was really looking forward to sundays race (cos its a better area and a good map), damn legs, does any one have any spare? only need a left one really, the rights ok!
shouldn't really be happening for such an important test race,
i was also well gutted cos i was really looking forward to sundays race (cos its a better area and a good map), damn legs, does any one have any spare? only need a left one really, the rights ok!
'Grab it by the balls'
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the duncan - diehard
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m wrote:ok so the map was a bit weird in places but you never know when that is going to happen and i think you should be able to deal with it and carry on with your race.
I think there's maps that are a bit weird (strange interpretation, contours not really showing ground shapes, vegetation very strangely mapped), and there's maps that are plain wrong (major things in the wrong place, e.g. Saturday, maybe M21E #1 on Sunday). It should always be possible to cope with the weird maps, you just need to fill in your mental legend appropriately. When something is out and out wrong, there's no real way to deal with it as if you're in the right place then the feature won't be. The only way to avoid making a mistake in that case is to either be going wrong in the first place and/or to get lucky (e.g. seeing someone coming out of the control).
Maps in the weird category you've just got to accept and practice your map interpretation skills, maps in the wrong category should be used as fuel under the stake upon which the mapper, planner and controller are being burned. And I'm only half-joking.
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Ed - diehard
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marknixon wrote:bad run on saturday wasnt it ed
actually, I was pretty happy with it. OK, I [nope]d up 2 and 8, but after #2 I adjusted my technique to try and cope with the (lack of) map and that was fairly successful. I should probably have coped better with the map (it had seemed a bit weird on the way to #1, but I assumed that was weirdness rather than wrongness), but good learning experience
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Ed - diehard
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Obviously I can't comment on the mens course but for the womens we had a leg running downhill through one particular 'weird' part of the map. I used my compass to make sure I ran out of the control the right way and ended up on a path about 100m from where i should have been. But I just changed my plan and navigated into the control from there because the area around the control was mapped ok (well good enough to find the control). Ok so it isnt really very good to have maps that are as wrong as the one was on saturday but you have to deal with it in the best way you can.
it's all fun
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m - nope young team
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was 8 the one in the reentrant inside some vegetation??? some people said it was wierd but i didnt really notive, i ran in throught the veg boundry and could see the shape of re-entrant and ran to that.
number 2 was well yeah, shocking, but i jsut though that i had taken a crap bearing and alterd my route, after that it was fine.
number 2 was well yeah, shocking, but i jsut though that i had taken a crap bearing and alterd my route, after that it was fine.
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mharky - team nopesport
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7 was the re-entrant. 8 was (I think) a depression next to a dot knoll, about 75m to the left of a veg. boundary. According to the map if you went about 75m along the veg. boundary and then turned 90 degrees left you'd have spiked it. In reality, if you went to the corner of the veg. boundary and turned 90 degrees left you'd have not been too far out...
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Ed - diehard
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that'ld be about right - if you went straight on the compass then you'd maybe have come across it 50m earlier than you thought, but wouldn't notice too much. If you went to the really obvious veg corner as an attack point then compass from there you'd be too far right. Ho hum.
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Ed - diehard
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