Gross wrote:Good planning is inspirational....
About 5% of it is.
The rest is hard work. Test running the courses with an eye on the people who will be running it. Making sure the map is correct where the competitors see it (and maybe correcting it if not). Making sure the controls are in the optimum place: not just the right place (controller's problem anyway

...and maybe even sticking to the guidelines.
It is true that none of that 95% will turn a bog-standard course into an inspirational one, but not doing it will turn an inspirational course back to mediocrity. It only takes one cock-up to spoil a course, no matter how good the rest is.